Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
Obviously things are going to work differently at other studios. My post was simply written to clarify how we do things at Epic because there was a lot of assumptions made in previous posts. I understand that a company writing their own engine has to have a programmer write most of the shaders and things have to be planned…
Hey, i'm doing a study project of an katana and a buckler shield with this kinda of "cheap material" base style, like, both base pieces would be considered low quality pieces with this almost like parasite wooden branches that starts to spread along it, there's still some word to do on the blades of the katana and wooden…
Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
It looks like one of your brushes was painting a material and you didn't know it. Select M (for material) at the top of the screen - Select FillObject under Color - This should fill the mesh with one material, but not overwrite the color information. You're going to fill the object with whatever material you have selected,…
Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…
https://www.youtube.com/watch?v=Jn6jpxCqcFc Guédelon Castle is the world's biggest archeological experiment. Ongoing since 1997, the project seeks to build a medieval castle from scratch, using only the tools, techniques and materials available in the 13th century.
This is a very nice question and not many people use this nice feature, therefore find material editor to have limited capability as far as the amount of materials displayed is concerned. Which, as i will explain bellow is not exactly true. .mat is a package, like lets say rar or zip, that contains max materials. an…
Yep its kind of buggy like that. Try selecting a blank material slot in the material editor, then sample the texture on the model and make sure its still the material that you think it is. Or just reassign the material you know is correct. It does some funky behind the scenes material switching while you're painting and it…
Instead of trying to change which material function is fed in the rock material you can have all your material functions present in your rock material and only enable the one you need by using static switch parameter nodes. This way you can switch between which material function is used simply in the rock material…