Congratulations on your graduation. Have you looked into the free software versions of autodesk apps? http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14185424
alrighty I see. Adding the occasional items as an art dump leads to a cluttered scroll rather than an organized collection. Something I should certainly work on
Give this one a try: Beginner, Tutorial, UVWs/Texturing A Photoshop section would be pretty awesome- maybe as a headline item (i.e. 3dsMax, Maya, XSI, Photoshop...).
You can try creating a box around the items, parenting your mesh and rig to it, scaling the box down, resetting it's XForm and then unparenting your rig/mesh.
I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
@FireTruck in that case, add a deformer item to your models, select the cage morph map in its properties, and enable "Show deformers" in your viewport preferences ("O" by default)
Nice bake alexd! Curious on the triangle count of your item. Don't forget to create the interior because helmets can get knocked off in game. Great job!