The stones forming the arches above the doors in the lighting shots have some problem normals causing odd lighting effects; it's most obvious in the first daylight shot and the second nighttime shot. Look at the stones and you'll see that some are unnaturally dark over part or all of a face. Demo/show reels aren't really…
Creating a reimagining of The Master Sword in stone from Zelda. Worked out the basic sword yesterday but decided to go back into Maya and tweak the design a bit first.