Ok now the pics are showing up, I'll offer a few quic points up before dinner... Nom nom, take away... Is this an ingame asset, or a static portfolio piece? You don't offer much in the way of info for it, so we can't really say if its too high or too low detailed or what have you. I'm gonna go with it being a low poly…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…
Hi GhostDetector, I took a close look at your model and there were a number issues. I have had a few other workshop people send me models with the same mirroring issue so I thought I would post what I found here for others to see. First, that obj file doesn't appear to contain smoothing information. What 3d software are…
While i am grateful for your critique i was mostly looking for critique on the look of the website and not it's content. With that said i will keep your critique in mind when creating my next weapon. I do agree i should have given the stock a bit more specularity to it. But as i haven't worked in the game industry yet and…
Okay. So soft edges can be split up too? I also need to think about what somebody will see most in the model right? For example in this one, they would see the outside 4 polygons and the inside 4 polygons. The rims of the model will be seen the least. Also, previously you listed this as in the steps I need to take when…
Thanks. I was thinking that about the LODs as well. The major difference between the LOD_0 and 1 is that balls on the end are round in the LOD_0. I figured, if there is a problem with the total polygons, I'd use LOD_1 instead. That's also a major reason I don't have jingle bells instead of balls. They take more polygons to…
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
Sorry I didn't get back to you sooner, so I put together a more indepth crit for you. Let me know if I can explain anything more. Definitely straighten up his posture, arched back, shoulders back, strong pose. You may consider beefing him up after you see him with this posture, as his actual height might make him appear…
Professor the problem I have with the viewport camera's and default lights showing up isn't so much with XSI or Maya per se. I have used software in the past that if you accidentally moved one there was no way to get them back to their default position, or settings easily. You had to reinstall the software to get them…
hey - you're off to a good start! there's a few things I would suggest to fix right off the bat. - your objects (barrels, urns) still have hard edges. Since I see you're using maya, select the object in question, then go to Edit Polygons > Normals > Soften/Harden Normals (I am guessing at the titles here) and choose All…