Hrrrmmmm interesting ;points guys. I'll think about it for a while and get back to her after my holiday. I really want to do a butterfly armour though, I wonder if I can make it more moth like with less frills and more smooth curves? Thanks for you input <3
Here is my first WIP [IMG]http://www.polycount.com/forum/<a href='http://postimg.org/image/5x7wi9vgf/'; target='_blank'><img src='http://s19.postimg.org/5x7wi9vgf/ZGrab01.jpg'; border='0' alt="ZGrab01" /></a>[/IMG]
Thanks for the feedback @AnthonyAnimation I would love some more detailed feedback on my last shot on the reel. https://www.syncsketch.com/playground/2447a34ae52e46d9bdf4a41660e0ed20#202361 Thanks Ed
Does Blogger support CSS? You could try something like this: <div style="float:left;"><a href="foo.html"><img src="foo_thumb.jpg" /></a></div><div style="float:right;"><a href="goo.html"><img src="goo_thumb.jpg" /></a></div><br/><div style="float:left;"><a href="hoo.html"><img src="hoo_thumb.jpg" /></a></div><div…
Hi There, We are currently developing what i will call the 'learning interface' basically it will allow you to know wich action will be triggered by your keyboard key based on the current modeling or UV editing context. As learning 1920+ actions available on a single key is not super easy. This interface will help you to…
I was remodeling the entire thing in modo to get familiar, and uh. Well.. Next question! Is there a "Make Symmetrical" button, this part is symmetrical but the other side is missing this piece. (Blender has this function, but I can't find it in modo) All I find online is that modo has symmetry, and you need to make sure…
I see that too... Hrm. Is it possible that the vine and the leaf is causing it to feel connected? I do know what you mean though, the way the bottom right of the letter looks like it's reaching out and trying to connect to the left side. I will see what I can do. Thanks for pointing that out.
Hrmmm well beams aren't controlled by the spawn module, unfortunately. I've never had to do this but a starting point would be to make sure your emitter loops is set to 0, and give your lifetime a uniform distribution range. Can you be more specific about your goals with this particle system?