Hello everybody. Around one year ago we started a tycoon game (Hotel Tycoon, which can be found on itch.io, has more than 10k downloads). We're now looking for a 3D modeler to rework the models we already have (that have been made by the programmer, so they're low quality) and make more to expand the game's…
Hi everyone, i am kinda new to 3D modeling, i am taking a course atm and i've run into a problem when trying to create a 3d model of an old armchair and i was hoping someone could possibly point out some tools in maya'12 that could be useful for me to create what i want. Uploaded with ImageShack.us This is the armchair…
I'm concept artist, looking for 3d modeller who can create dota2 stuff what you do (all 3d modelling until final product) -create model -texturing -sculpt -ridging what i do -give basic concept art -specific angle view (if requested) -Pattern and help some 2d art The rule is simple -i offer design , you decide to make it…
Hello, I am a programmer in an Indie development group and we are working on a project with the Torque engine. I am looking for a modeler that can create models that can export into TGE (torque) ie 3D Studio Max or Maya. The models will need to be anywhere in between 1500-2000 polys. Its for six different characters and…
Greetings! I'm Tyler Jessalynn from TDGmods. I work as one of the Lead Designers, and am a big part of Hypertension. Hypertension is a commercial game which takes inspiration from an earlier game called Blood. We are currently in the progress of converting our old sprite based objects to newer lower poly models. It would…
Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
There a lot of ways to do it. I imagine most artist decide the personality,history, race, appearance in short everything that makes the character be a living person/thing. Get reference, sketch out a few versions if needed. Draw the character in a few poses. If you don't do it already it's good habit to learn to draw your…
Hi Folks newbie here * I created my first model in zbrush and I am stuck on the point where i want to apply some textures. I dont understand how to do a proper unwrap? * I had few subtools and connected them together, after what I dynameshed it so it will become one piece and zremeshed it to reduce the polycount. (i dont…
Ok so this is an odd question I guess. To start with the obvious answer is very important, they are of course a necessary part of production now. BUT Is it not the end result and speed that's the most important thing to a studio? HP models are really only good for other artists to sit in a circle around. (though I guess…