Bah! I have no wireless on my 360, so I can do the demo because I'm offline until I can get a connection. I hate everyone who can play the demo! :poly129:
Hey guys! Here's my contribution to the art dump and Far Cry 4! I did the weapons on FC4, this time I had a someone (John Zhang) alongside me to help with a bunch of others (autocross, harpoon, guided rocket launcher, etc). All FC3 weapons were kept and upscaled to 2048 for NG. There's about a dozen+ new ones. Also Toronto…
Bear in mind that parallax mapping is pretty expensive, we actually disabled it on all of the shaders for PS3 and 360 on A:I because it was so expensive to render.
It's roughly half the running-time of the ds, it's the only thing that got worse, but somehow expected with the new hardware and screens. Additional extended hardware largely go completely unsupported, just look at the dsi (which had a faster cpu and more memory) and then look at how few dsi games were actually released.…
I played it on a friends core2quad with a 8800gt and 4 gigs ram, and it ran better than xbox 360 settings, at 40 fps, I remember it is very processor heavy and that was right after the game was released.
Almost done whit the back/left side of the car just som minor issues like always :) Im at a polycount of 3606 whit the car itself. the tires you can see are lowpoly versions of a tire i made last week (https://www.artstation.com/artwork/Zxzgm)