The eyes remain too dark; the whites of the eye should appear white, not a dirty grey. If you're trying to age the eye, a faint bit of yellow to the sclera or a clouding of the cornea would work. The specular also appears to be in the wrong spot, as though the eye is a sphere without a corneal bulge. This link has a nice…
Although this is almost dead, I think that one important consideration to have is that in one way or another, complex shaders require an understanding of how things work in real-life. After all, we are just trying to approximate natural phenomena. I believe one of the best talks about this is the last Konami presentation…
I love my 3DS but I'm not sure about the XL, I kind of like it but I've got reservations. I must admit the screen on the 3DS does seem very little next to the Vita (or some of the larger smartphone screens). I had the DSi XL which was amazing, the bigger screens didn't seem to hurt the res too badly, and I loved the larger…
Hey there! So I might be the exception, but I use fbx. I rig and animate in maya 2013,and export with fbx. Basically the workflow is something like... For Basemesh. Rig. Be Satisfied. Save. Select Hierarchy. Select Mesh. Export Selection. Turn off Baking. Turn on smoothing groups. Automatic scaling (1). Export. For…
UK degrees are £8500 per year from September 2013, this maybe creeping up to £9000 next year? UK and EU applicants do not need to pay any of the fees when they enrol, the UK government will lend the cost of the entire course. Many applicants are also eligible for maintenance loans to cover rental and living costs. The loan…
Thanks guys, I dont have maya 2014 yet - "only" the 2013 version. @ gray - oh nice thats wasnt the exactly thig i was looking for, but its very near to that - thanks you. I remember a thread, a polycounter started, where he build some highpoly stairs and put these into a max scene. After doing some clicking in the options…
long time modo user too. have to work at work with max but work with modo at home. it´s superb and changed alot over the time (used it since 103 or so). but as eq pointed out, modo´s major downfalls are the lack of a good smoothing group system or similar, the overall setting just doesnt cut it. the material sytem overall…
This is looking great! I love the imperfections in the fins, the bends in the metal and slight ill regularities you get when fabricating. All those little touches lead to the objects creditability and are oh-so-often over looked by 3D artists. For zero distortion, realistic bending and physics you can use Paul Hormis…
Thanks for the tip, erroldynamic! I tweaked the body based on BagelHero's suggestion. I also edited the face. I find her so freakin' ugly though, and as a fan of FinalFantasy's character designs, this was unacceptable for me. So I decided to make another head based on FFXV's Stella's head. Here are some references I found.…