Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Some older Mudbox video tuts by Mashru Mishu and Kenichi Nishida here (free but requires login): http://area.autodesk.com/tutorials/making_of_riot_police_chapter_1_basemesh_review http://area.autodesk.com/tutorials/making_of_riot_police_chapter_2_sculpting…
Still working away, I haven't updated this because I just feel like I don't have anything to show right now but I think I should try and get into the habit of updating this once a week, even if I don't have anything finished. This will be a long post since I'm going to try and cover what I've been up to since last time...…
[FONT="]Apology in a[/FONT][FONT="]dvanced for the text bomb below :D I spotted the post, and thoughts started pouring out of me, not sure if all are possible but thought I would throw them out there![/FONT] [FONT="] . So . here we go .[/FONT] [FONT="]+1 The thing that always seemed to put me of using he…
Probably a thousand different threads on workflows and techniques, normally they do not touch from start to finish, but just in the wiki itself there is a great knife tutorial made by a fellow polycounter that goes over his workflow in 3DSMX from modeling from concept to textured asset ready for engine. Tutorials on…