Hmm. The purpose of the trials is 2-fold. Obviously it teaches you the combos for the characters and gives you an idea of what's linkable to what. The other is it gets your hands used to the motions and increases your reflexes. Over time it makes your inputs economical, too. So many of what they teach you is useful once…
The following is the kind of naming convention that I use when going into a project. For the names of the meshes I would use the following: Folder assets came form_What assets is_Iteration number H_Roof_00 For the names of the textures I would use the following: Folder assets came form_What it goes on_Type of…
Remember that a lot of detail doesn't need to be there, at all. It can be done via local maps. Your phone booth for example, I find it highly odd that you insist on modelling the numbers, the coin slot, the return coin lever and indents, yet you clearly have some harsh curves on the actual model itself...? Looking at the…
I love your modeling work but I will reiterate what StrangeFate said. There seems to be no focus at all. The main issue as I see it is that there are too many points of light. It distracts my eyes and actually confuses me a bit. The lights on all the crates are reeeealy distracting. If you don't want to get rid of their…
Great progress guys! It's nice to see others sticking more to the reference! I felt asymmetry could have definitely helped making the result more interesting, but I got lazy. I have so many questions about your work :) @PaulJChris How do you manage many objects in a scene? I feel overwhelmed when using blender and decided…
Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
I am sorry for my post. It does a bit too much harsh probably. Substance definitely deserve some credit for sure for trying to make new generation of texture tools and they did succeed in that. I use their products every day after all. All other alternatives are worse, no doubt. It's just me feeling frustration with their…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
Your portfolio really doesn't have a focus at the moment - a few pieces in several different media. You should think about what you'd like to do and focus the portfolio. I don't know the requirements or coursework for your college(s) of choice, but what they generally want in a student is passion. For your 3D models,…
BIG OOOOOOOL' UPDATE! http://crazyferretstudios.com/public/PhysicallyBasedLighting_v1_03.upk Have just put in a basic layering system! you can now have four different material layers which can be defined in the following ways! - Albedo Colour: choose your materials base albedo. use texture on/off set to 0. - Albedo…