Nice result, I think you could optimise it heavily in certain areas, though, it's hard to tell exactly from your wireframe where so I took a guess. paintover
the wireframe is right there to see. just take a small part of it, like the barrel, and copy what you see. Then do your baking and tweak things until you get a similar result.
Does your model have back faced culling turned on? The release notes mentioned performance unissued withy this and wireframe. Did you install the service pack? Oh and nice model.
I begin to know the app pretty well. It's amazing to thinj it runs on so small phones :) Here is the last scene I just finished today : A wireframe view in Spacedraw of the scene :
Art nerd: light , color , SSS and my favorite imagining real life wireframes on every object around you and telling people how easy/hard it could be to model them
Damn modelling all of that stuff in is awesome. :) I usually do anything that looks a bit tricky to model in nDo. Thanks for the Wireframes, helps to understand where to put the topology etc. :D
CandyStripes05- Hey, I checked out your portfolio and your wireframes for the vehicles are very nice-nice work. About how long did it take you to model out that Lamborghini?
As you state you split this work with another person, you might want to put together portfolio presentations of the assets you created here; Polycounts, wireframes, texture sheets, etc.
This is great! I'd love to see some more closeups, plus breakdowns, wireframes, texture flats, etc. What did you use for rendering, is it in a game engine? Typewriter looks ace.
Huh, could you do a walkthrough of that sometime? I'd love to read up more about that. Sounds pretty cool. It'd be neat to turn off/on the wireframe with a key, lighting, etc.