Great work. You have created a very good base, that's the first step to a great model! The 1 thing I think people don't do in Zbrush, and this is a VERY vital step: Make sure you get all the detail you can from your current subdivision level. Don't hop up to the highest subdivision you can and start sculpting. Things get…
Yeah. The hair and guides both have 60 CVs each. That tube groom thing is really cool! Thanks @oglu for showing me that. I guess the reason why I didn't really try looking for other ways is because I was frustrated, like how come the guy had no problems whatsoever while I have even though I followed it step-by-step? It…
Were you working on a PC then trying to open the file on a MAC or vice versa? RE: why not just save WHAT IS MADE rather than saving the STEPS IT TOOK TO GET THERE As far as I know this is one of the main differences b/t saving as a .ma vs .mb. .ma saves all your steps in a text file and .mb saves only your current state.…
Cool so I found a nice step by step flash tutorial only to find out xnormal doesn't actually do raytrace ao it's one of those gpu based ao things and even worse it generates vertex ao and bakes that to a texture. It says you can bake to a texture but you need to unwrap your high res mesh. Not what I was looking for really.…
It looks like you used a bevel and emboss filter on the brick, generally I think it should be painted in and the grass is suffering from what looks like a sharpen filter on something that could use some defined contrast of shapes :ie: clumps of grass... You are doing some good stuff though. JFletcher's tutorial does a good…
That link and the tutorial within is probably the most basic tutorial you'll find. We understand that you may not be familliar with the tools required to do some of those steps, but if you'd like help with that we need to atleast know what software you're using. I assume its Max, since you mentioned booleans (although I'm…
Hey Ruz about starting your company you should look into the GamesDevKit from Tom Buscaglia. He is a big game attorney that speaks at gdc and many other conventions. He is also on the Board of the IGDA. The kit includes all the contracts that are needed and has many documents with step by step how to start a game company.…
So it's done! Here's what I wrote in my submission and my pictures. I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details.…
After the better part of a year or so being unable to dive into photography due to financial reasons, I'm finally able to take the plunge and buy a camera. I've read the majority of this thread and it's been a massive help in trying to wade through all the lingo and technical aspects of looking into a body and lenses. It'd…
That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…