@dsheadshots Really good points, this will definitely make me go back through my plan/prop list and think it through so there's a story behind everything included in the scene! @Subtle 1rony Learning some better or industry standard texturing workflows/processes was one of my main goals with this project as I haven't had…
1. High contrast seams on the morgue table. Possibly a smoothing group issue? 2. Scaffolding is scaffolding. I think it's a clean model. Presentation wise, crop out the extra dead space around your prop to give a bigger view. I'd also be interested in seeing the clamp detail. 3. More smoothing issues it looks like. Maybe…
If they tweak anything in Hammer, the first thing should be the displacement mapping tools push/pull system. Selecting the axis from a drop down menu and having the viewport locked is an insane way to work and not needed at all. The lack of light maps for props and static meshes is pretty lame, especially for TF2 which can…
As per my previous post up there, this approach is specific to this employer and perhaps does extend to other outsourcing firms. Lot of variability in what constitutes a killer portfolio, and I've worked with people with considerable experience that just plain suck because their in studio experience does not translate…
Props, yo! You got balls posting this box mesh with photos on it. Massive balls, so i respect that, and will now drop the science i have for you. I think you should take this to level 2, as it is a good piece to learn the whole prop pipeline... also get UDK or an engine if you want to make games art well, you need to see…
Prop Artist = makes props Environment Artist = does everything involved in the creation of an environment (models/textures/materials/world building/lighting/etc). Lots of environment artists get their foot in the door as a prop artist, however. Learning to model, unwrap, bake, and texture is definitely the first step on…
I to think that you would enjoy doing environments. I would suggest you'd do a scene where you can do different kinds of props of different level of complexity. Preferably props and structural elements with different materials, it's good practice for you but it's also something that help an environment to feel a bit more…
Welcome to the voting thread for our next monthly environment art challenge for July & August 2020! Below I've selected a few Environments and Props to get us started. As per the usual, this Challenge will offer two environment options and two prop options - 1 hand-painted and 1 realistic / hard surface each. Please add…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! :) It's time for our round of voting for May and June- just to clarify, this thread will be…
Alright I'm back with a new project, sort of... I just graduated and I am trying to stay active while I look for work / take a break from my freelance for a few hours every so often. I am planning a scene that will be built from various props (as most scenes are...) BUT in a way that I can make whatever I feel like at the…