Here is a Photograph taken by a Friend of mine Franck Boisselier in Thailande, notice what makes the image more apealing when compared to your image : The Lighting, and the Colors. Here it is subtle but you can see there are two complementary colors all over this picture. The Yellow lights, the soft blue reflections on the…
Title currently reads as "Untitled Document" probably want to toss your name up there. Could probably get away with a center tag on this site, might look better. Replace the About page with a proper Resume. Also dark gray text on a dark gray background doesn't read. Fix this right now: The page is scaling all of your…
Ok, I gave the ground some slight hight differences and tried to get some variation by vertex paining. I tried to add some actual geometry but I could not get it done in a decent looking way yet. A couple of decals were added and its looking a little fruitier due to some apples pears and carrots (yes, carrots are fruit…
Really good changes on the latest. New lighting and rain adds a lot of atmosphere, and the addition of that statue and the warm lighting of the candles in the wall helps with composition and guiding the eyes from the left side of the image to the right. Great stuff! The only thing you might want to look for now is the…
Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in. Here's the gist of the update: Basically added textures to the architecture, and made a few props for decoration on the walls. Most of it is quick and dirty just to get the main shapes and colours in (most of…
With some pieces mostly static environment art with very particular lighting, you might want a shadow cast from an object. It could be that its easier to bake in that shadow rather than try and do it with costly lighting effects. A good example is the shadow of a grate on a specific prop or section of wall/floor, or a…
Dope stuff in the last update with your post processing before and after shots. One thing I would point out in the screenshots in post #8 is there is a definite need of slightly lighter ambient light as it seems the character gets lost in the black shadows. You never want the player to lose sight of their character when…
I love the white tubes on his back, but why don't they cast light all over the back of his helmet and his shoulders? I'm assuming you made them full bright but didn't put a light source in the middle of them to emulate their light emmitence? That's my first suggestion. I like the design, but it feels very vanilla in…