Wow that was fast reply dude! And thanks for the kind words~ Owh, I see..about his back it does looks like too straight right now, but for the "diaper" is actually the style lol..so I just gonna leave it like that..hehehh, thanks for your opinion though.. About planning on rigging him, now only after you mention it I think…
One of the really important parts of any kind of vehicle design is figuring out the mechanics of it's movement, especially with steam punk. It's best to get that back propulsion system figured out and blocked out fast. Is it a propeller, is it compressed air shot out, is it something else? What will make that propulsion…
I'll piggyback on these two quotes if you guys don't mind : "People change. Websites change. Communities change." "I started a cyberpunk agent but Ive got no time for it at the moment" I agree with both statements, but at the same time an interesting thought experiment would be to ask : how long would it take to wrap up…
Create a 512x64 image, apply it to your model, open the UV editor and in the upper right corner where it says "CheckerPattern" change that to your 512x64 map. Typically you want to do this before you start unwrapping that way you aren't stuck messing with the scaling the UV space in the editor, it does some really funky…
If you have a lot of tranparency on iOS then you will lose performance regardless of whether it's from alpha or from vertex colours. That's because the iphone/ipad use graphics chips that do sonething a little like deferred shading or raytracing. If everything's opaque then it just processes one colour per pixel - too many…
My number one is Shenmue. Shenmue had such a wonderful world to explore. It was one of the first true open world 3d games on consoles. People had lives they lived, would go to the store on different days etc.. Not since Shenmue have I been so immersed in a game world and is the largest reason I want to be in the industry.…
Yeah, you'll be able to build a function that will take in some parameters about the firing position/direction/velocity (maybe add bullet characteristics like different masses/velocities/tolerances and weather conditions like wind once you're happy the simple case works well) and a time since firing and give you out a…
it's not a big studio, but growing fast. they just started an unknown 3D game project and I applied for 3D environment artist. (I don't see any published 3D games on their website. the other games are in stylized art, and that's why I applied to the company. I haven't expected I'd get a test with realistic theme.) The test…
In a modern work flow we are depending less and less on high poly unique baked assets and more on high tri count low polys with material blending and custom normals. In this case I wouldn't bake a unique normal map and instead use a tiling texture and some edge bevels with custom normals. Most assets like this, even in the…
Yep, Its the opposite for CPUs though, always buy a decent one, because upgrading in 2-3 years to a better CPU on the same motherboard will cost as much as buying a new, 2x as fast CPU. And an upgraded CPU on the same motherboard will almost always result in very marginal improvement. Never cheap out on the CPU, it should…