Hahaha made me think of that lesbians that look like justin beiber website. On a serious note though, she would greatly benefit from a total but subtle dirt/grunge pass on the diffuse and carry that over to the spec map as well. You have a lot of flat color going on in your diffuse at the moment which makes it look way too…
I feel death's spec map could to with a bit more love, looks like it's just a higher contrast version of the diffuse and doesn't really seem to have much of an impact, what's your gloss map like? I think it'd really help push it further if you went back and adjusted each element of the spec map to reflect their relevant…
@I01 - Thanks a lot! Yeah of course. It's really different to be honest for each individual just depending on how you like to work. For me personally, I always start with the normal map. Usually all of the big shapes, the bevels, the trims, etc. Then I usually start texturing over my normal with the diffuse color and…
Yeah, still figuring out the workflow. But this is my process so far: -Created each unique module I planned to duplicate -High poly first, then low poly, then baked normals and AO -From AO pass I created the diffuse texture sheet Wanted to create the transparency channels for the windows next, as well as texture the door.…
thanks guys Kaburan: Not in this case, no. What you see in Step 3 is pretty much the final diffuse texture. (on the far right.) Reason being this ivy needed vines to connect to the leaves, cause it was a relatively sparse configuration. If the whole thing was covered in Ivy, you would see many leaves over where your vines…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
@David Wakeling I'm having the same question about the highpoly/sculpt detail. At first I started making the highpoly right away. But now I'm thinking of scrapping the highpoly work and stick to a Lowpoly + Diffuse. From a small research I made yesterday I came to the conclusion(maybe a wrong one, point me if Im wrong…
I seriously don't think its photoshopped Google Earth Screenshot I drew a line to the aproximate shooting location, as I could discern from all the photos of the event. If you notice the lighting angle in the photos here is consistant with the lighting in the google earth screenshot. The location is in shadow from a nearby…
whats_true: I'm going to try to make it look like something that people would actually use. Maybe not very tidy people, but at least people who take the larger bits of gunk off when it gets dirty. SupRore: This was very good advice. The specular isn't terribly noisy and there's still a lot of detailing that needs to be…
You know, I'm unsure that her diffuse issues can be made to work while remaining faithful to the original (albeit with your egyptian stylising on top) like you've tried to do.... because the original, the movie version certainly, well it didnt really work either :) I remember seeing the hipoly model before and it was…