This is just a stab, but look at the default material that is applied to meshes on import. See what shader model it's using, and change it to a lower version.
Day 22 - 38 So. . . I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. Because of the 15 bonus days I'm actually still on the free trial. I've got about 7 days left. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Since…
Hi i want to try out the maya default cubemap shader, and i was wondering if anyone knows of any way to add a map to mask this out? if it's even possible. Thanks!