Don't have a lot of time to work on it, but I managed to make a little progress. Power Generator. Close up of the radar/satellite dishes. Floodlight. Of course the fences are temporary, I intend on creating a material on SD and using that.
I've been working on a rope chandelier now. I decided to target these assets for a Castlevania-esque sidescroller. I'm still relatively new to using Houdini, and the limited perspective will make it a lot easier. The chandelier is intended to double as a platform.
Well I would suppose that if it doesn't work as intended you can always give it back ? Anyways, intuos3s are really good I think. Barebones, but that's what's good about them. Good luck on your hunt!
I wouldn't take a few images thrown together too seriously ;) If it ever did happen, I'm sure it'd be Team Green vs. Team Black with the specs of "make an awesome character"...the way nature intended it to be.
Any thoughts on how I should go about this hinge area of my gate? It's intended to be close-able or else I'd just wouldn't mind as much. Here's one way I decided to go about it
Quick question about the diffuse map, if we have a diffuse base this seems to just display over the top of everything else so I'm not able to see anything I created with dDo. How is it intended to be used?
I was trying to a make muscular man that I could reuse on other character designs in the future, that's why it's in a A pose. I'm not sure if you meant my A pose is lacking in balance or form but I intend to use an A pose.
Saw this at the Melbourne International Film Festival. It was good, it made me want a pet chimp, which was definitely not what the movie was intending. :P It was interesting, I made the Planet of the Apes connection aswell after seeing it. :P
Inception is on a whole different level than Suckerpunch, pun intended. I think it's more trying to be like Pan's Labyrinth but without the awesome. This is how I reason why it's Sweet Pea's story, it was setup right in the beginning:
At this point I don't think I'll be able to finish in time... my textures still need a lot of lovin'. It has been a great experience, however and I do intend to finish. Here's where it's currently sitting: