I found cool software which could be a good FREE alternative for Marmoset Toolbag 2 - after searching google i don't think it was mentioned before here on Polycount. Still in development, but at this moment it works great. It would be great to have refresh button for textures. https://github.com/dariomanesku/cmftStudio…
Here's a breakdown of some of the costs: 4x unity licenses and asset servers for 4.0 with support for 2 devices, android and ios, comes to: $20,000. We can probably stagger this and get away with $10k on licenses by ensuring 2 team members go without. So lets say 10k for that. Lets take off 2.5k because that's…
Thank to Pleasure and Eric Ramberg for the chance to be a part of this great contest- here's my entry. For a better understanding why I'm using these materials Product informations - this a portable tea can for grenade design fans - you can wear it with the ring or bar on your belt - be always informed how much is inside…
Shot a couple of cool games - Pixel piracy - real fun games...as soon as they fix a couple of major problems in the current build - Rogue Legacy...cant ...stop... - Trine 1+2 - mainly to play with brother and GF - Castle Crushers a blast with 4 people on 4 360 Pads (yeah really hate online play) - Broforce - need i say…
Now I'm at work I thought I would dig up my old reference videos. [SIZE=2]For the Remainder[/SIZE] [URL="https://vimeo.com/36818561"][COLOR=#0000ff][SIZE=2][U]http://vimeo.com/36818561[/U][/SIZE][/COLOR][/URL] [SIZE=2]Painting with polygons tutorial[/SIZE]…
I sit about 2 feet away from my 32 inch and I don't see it ever act like my pc monitor. Could the pc interpret it in a way that 1 pixel = 4 of the real pc pixels? Im pretty sure tvs when not viewing hd run at 1024x768 and at 22 fps from what I read in a magazine, so that could also be the reason. For example, gta 4 on xbl…
Yeah really good points, even then if you sell your device a month or so before the new one comes out you won't lose to much money. Assuming that is the new one is better. I found this article and after reading it things really started to fall into place.…
That could work for some rigs and animations if they are pretty limited. It would help if you could scale that bone, but most games don't allow squash and stretch only rotation (due to memory constraints again). The problem is that the shoulder is a ball joint and rotates almost 360 degrees, then the elbow bends on one…