Yes that's true. The black hawk has 3300 polys and even transparent glass ingame, but hl can't handle more than around 2700 polys. We just hat to split the model up and code them together with some tricks you can get a lot out of hl
there was a thread at 27th of February at the imaginefx forums covering the intuos4 with pictures and stuff, but it has since been removed. They hinted at a preview in that magazine, so I assume its right around the corner. Personally I expect a may release.