You have already asked this question - http://www.polycount.com/forum/showthread.php?t=148688 I suggest reading this before going any further Then consult the polycount wiki Then try Google, "Engines compatible with Skin Morph Modifier 3dsMax"
This looks like a bit depth problem. It occurs when the topology difference between your HP and LP is so fine that an 8 bit range can't store the appropriate values. http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1 tl;dr to remove normal banding, bake as a 16 bit per channel TIFF or EXR…
http://dl.dropbox.com/u/1484680/spheremap.SFX did a spheremap node once should do the job shaderfx cant convert from tangent to view space first you have to convert to modelspace then to viewspace then add 1 and divide by 2
Basically what Shrike said. If you are opting for a Soviet AKM (or Polish - early version is more or less the same thing), the one on wikipedia doesn't have an original furniture - it's supposed to be laminated wood, not plain wood. If you want to be thorough, here's one of the most detailed sources on the subject:…
So I did a bit more research/reading on iRay VR and there's actually a bit more information to it. At a basic level, iRay can take snapshots of both a left and a right eye image which is used to make the 360 degree panorama. This is the stuff that runs on any headset and isn't performance taxing. What Nvidia showed in the…