That's right! Star Fox Command is out in the states for the DS and it's time to turn the friendly skies into an orgy of laser blasts and barrel rolls. Who's got it, getting it and what's your friend code? Mine is: 720 250 002 223 Slippy needs your help!
Hello I tried this with max 2010 and 2012 I don't know why some bones are broke like this?! I just started a test with some bones and a box all is scale 100% and I get this :/ bone's lenght is around 2cm Any Idea? Thanks! :)
Looks like we can still look forward to a new game (and lets hope its not going the Duke route): http://www.rockpapershotgun.com/2012/01/12/work-s-t-a-l-k-e-r-on-2-reportedly-continuing/
@ whiketan thanks man! in 3D generaly im since late 2006 i think, but in 2012 i started doing characters, and i very much sucked on that start :D @ Stinkfoot hehehehhe thanks!!!
The weird artifacting in the last shot looks like it might be from a Light Map that is too small. I believe the default is 32, you should try bumping it up to like 512 for something of this size.
Beatiful work! This isnt mine, but maybe you'll find some inspiration here, esp if you wanna do any of the combine vehicles - http://www.ganjica.net/2012/11/14/combine-apc-2/
the fbx exporter on maya 2012 and on blender can get stuff into udk with smoothing intact. also you could try collada, or export to anything that keeps your smoothing and use the autodesk fbx converter.
Today was rather exhausting, so this is as much as I got done: Baked out normal, AO, and Cavity maps. Here it is running in Maya at 1024x1024 currently. I'll size it down to 512 for the final version.
Nice to see that there's much love for environment scene on 3dsmax. Been searching for this, thank you very much for sharing. 3dsmax 2012 had more crash than 2011 when opening your scene.
Chrome supports ICC color profile automatically. 1 reason why it may display differently than others. http://www.chromestory.com/2012/09/google-chrome-now-supports-icc-v2-profiles/