I realize I never posted the Wireframe & Tricount (oops). Eventually I will be adding a clip or still for in game capturing how the cloth simulation and rig works together :)
The texture quality of that ET set is unbelievable! Well done! Would be very nice of you if you share some technical pictures too (Bakes, Wireframe, UV map, etc) :thumbup:
I would include wireframes and texture sheets to help show you understand how to make sculpts game ready. Maybe get some of your models into one of the game engines.
here is my final shot for the model, I brightened up the lighting to show some more details through as suggested hope you guys like it! :D also Heres the Wireframe:
This looks excellent, do you think you could post some closeups of the wireframes around the back half and the forward grip? Really interested in seeing how you routed that area.
Ahaha this is pretty cool. Can we see a wireframe? Nice to see regular vehicles like this when most people are modelling exotic supercars (like me). Looks pretty good.
Looks like Bevel by default isn't set to any hot key? A bit surprise as that seems to be a tool that got used a lot. How do I show wireframe on shaded mesh?
can you upload some images with wireframe when you get the chance its looking good at the moment, and the improvements you made are huge over the original great progress here
Thanks! I'm not at my work-computer at the moment, so I'll show you some wireframes tomorrow. I am not using any brushes, everything is composed of static meshes at the moment.