The problem has returned. When selecting a garment (literally clicking on it in the 3d viewport) nothing will be selected or an entirely different object. It's driving me crazy. The "W"-Key quick pin also doesn't work.
maybe you have a duplicated vertex somewhere? ('w', 'remove doubles') what file format are you using for exporting? if you can't find the solution, upload the file, someone might have a look at it.
Eric nailed it! There's lots of good reference there, and the first follow along I did that really gave me a solid fountain for hand painted textures. http://wiki.polycount.com/w/images/b/b2/Handpaintingtut.jpg
Yeah, you can. Bottom left of the 2012 UV window, there are boxes for U, V and W. In the corner is a button that toggles whether the values you enter are relative or absolute. Switch to relative, type in 1. :)
Well, there are also other options. Maya has about 20 shortcuts by default, most of them assigned to things you'll rarely need. Blender has Save tied to Ctrl+W, to confuse the newbies.
Texture blending using vertex colour - so long as its RGB dependent and not simply B/W. The more blends the better! Alternatively, you could blend with Vertex Colour & Alpha for extra sexiness.
me likes the shark skin pretty much, great work on the arms and jaws. But he doesnt looks very agressive/not like a soldier - why the massive swimmsuit_armor w/o any zip or something .
I've noticed some odd things w/ max 2008 and the reset xform. It will sometimes flip my normals and mess up my verts. Collapsing the stack usually helps and welding verts. -Tyler
http://www.spike.com/video/bushs-victory-speech/2655088 It is embarrassing to compare. Cody: We say 'William Jefferson Clinton' and 'George W. Bush'... I just asked if we're allowed to say it, that's all.
Here is another example of my animation work. Everything from sculpting, texturing, rigging and animation was done by me. Feel free to email me if you're interested in my services! https://www.youtube.com/watch?v=Sgjru--qR-w