When your using the 3point shader, you need to actually need a proper 3 point lighting setup for it to show off the model properly. Fortunately its all in realtime, so it should take long to experiment until you get something that looks decent. One, keylight, one fill/bounce light and one rimlight, is all you need.
@easterislandnick: I think you misunderstood what UDK does, it probably creates a fixed normal map light direction and converts that to pixel on realtime. It's not possible to bake that info into a map for the whole environment, memory wise it's not smart. It probably just fixes the normals to a light direction somehow. I…
I would say most people swing towards UDK as its super accessible and wideley used throughout the game industry. most studios I have worked at either use unreal or their own inhouse engine. personally i find cryengine the most appealing due to the realtime lighting but to each their own :) just use whatever you feel…
You got a long way to go, first of all you need to pick a role. Do you want to do character art, environment art, or animation? Because you are not going to get hired to do all three. Also none of your screen shots or videos are rendered in realtime or in a game engine, that's something you must have for a game art…
Bizarre Creations where one of the places that came to offer positions to the Realtime Worlds guys when we went down. I'm pretty sure a few people went there. That's double redundancy in as many months :< Gutted to hear another good UK developer is gone. PGR3 was the first game I got for the xbox360 where I actually…
good stuff! you might want to focus on improving facial anatomy your models though. also, low poly meshes have rather poor lighting here: http://media.cmcdn.net/16828591/780x438.jpeg it's much better on the high poly so maybe you could emulate something like this with realtime shader:…
hmm. I'm not sure that's fair to call this an iPhone game - a unity game sure! IPhone doesn't support the amount of keys you must be pressing here, also it doesn't support most of the effects you are using here, especially those realtime shadows! Anyway, good luck with it, looks promising so far (but you might want to run…
Honestly nothing can really match that of just keying out the animations yourself and spending time articulating each sound. But in comparison, and this is just speculation on brief research. Annosoft seems like the more professional quality result. Especially in game. I'm currently getting into using UDK right now, and…
are you doing scanline renders with normals baked in XN, if so... NO!! dont, do that =) The scanline renderer expects normals baked in max, and anything else is going to look worse, and you may be "tweaking" stuff to work in the scanline, when its actually better in realtime. read this thread to get a better understanding:…
Nano mesh, instancing geometry, almost realtime rendering, modeling inside zbrush itself which looks like very cool integration with tris and pretty much modeling of objects that are usually a pain in standard apps, 64BIT! and thats just some of it. Anyone got a link to the Beta tester's stuff. I cant seem to find it in…