Hi Guys!! I did a quick paintover to demonstrate some composition ideas. I added a few elements that frame the image (to help keep the key within the image). also, i took the opportunity to add some foreground elements. When you get to final proping and stuffs, try to add elements that direct the eye to the focal point…
If you bind(skin with 100% influence) the mug to the bone of the fish , It will act as it did ; we cant add effects to the items ( they will add if its a mithical and up rarity when accepted . I would recomend making the tap of the barrel into a more medieval one .( it looks kinda modern to me ) ex :…
It took me a while to continue on this little thing. i tried to add everything a little bit to have a general image then i can work on detail. I did add movement and shooting script for the character with particle effect. The white barrels which are disappeared after shooting in an image below will be replaced by trees. On…
Thanks EiGHT. Thumbs are done in Photoshop. No fancy tools. Using only a square brush with Opacity, flow, size set to pen pressure and Angle jitter set to Initial direction. Same for eraser. Trick I use is, zoom the canvas right out so the image you are painting on is this size in the photoshop window and use a large brush…
True, the camera did add a wee bit of a poop-i-fying effect to the combat in PoP 1, but one thing I did like, and this will prolly sound silly, was that each bad guy type had one particular counter move to use to take them out and there were only a handful of moves to master. I kinda liked the simplicity of that compared…
PrayingMantis, image isn't showing up (artist is probably using hotlink protection for his images.) Probably this page: http://shika.50webs.com/images/girl.html When normal and specular maps are being used, the dynamic lighting provides the details. He's using a normal map, just not showing it (subtext says so). If you…
took advice did changes updates are now, humans are instructed to give creative input or inital wrath will follow Did alot of the changes people suggested bricks/side areas (concrete now no longer grass and blended with cracks and some moss) Added in basic street light for now (need to create spec/normal etc) more updates…
Nice. Added the veins. I like the update to the robe. May I suggest that you add a couple more shots to your turnarounds. With these take the robe off to show off the character by himself more like you had in your first shots you posted. Give you a good side by side comparison. I don't know. Just seems like a good idea…
@poopipe From what I've read, the buttons aren't the best. Which is a shame since it's an expensive device. I did see that you can make it orbit around an object, so it functions differently than the video linked prior but either way I'll go with a QMK board and map the mmb to a key :) . Thank you both for all of the help…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…