Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
Hi, i am trying to bake a normal map from a high poly model and both models have very small gap where the cage intersects itself and the mesh. Should I manually change all verts of the cage in those regions or is there a better solution? Thank you :)
Hello guys , im about to Cry right now, im studying 3D and I have to make a class work , which is also a personal challenge .Im trying to make my first weapon (prop in general).It is a Rinno Weapon, like a shaman cane. (they have same Scale , just perspective when taking the screenshot) marmosetToolbar3. What I retopo´d…
I'm using Marmoset 3.05. When I bake out a Vertex Color map as a PNG it includes alpha in the empty UV space. Is it supposed to? I swear it didn't used to include alpha.
Hi, Is there a way to bake on the AO generated by some polys with alpha maps? So far, I only seem to obtain the ao of the faces only. Does anybody know a workaround? Thanks guys!
Here it is https://www.dropbox.com/s/uqg3gl3stybpcos/Bake.zip?dl=0 ####BACKUP YOUR MODO CFG FILE#### before you do anything. Add the "Bake" file to your scripts folder and start / restart modo. Add a new "TAB" using the + sign and choose "Application" then BakeVP. You should then have the bake viewport. I cannot and will…
Trying to get an asset under a certain polycount and I’m having issues. The more I modify the topology, the more the shapes get further away from the high poly. Is it bad to modify the topology and get rid of some edge loops AFTER baking? Seems that’s the only way this is gonna happen.
Hey, I'm making my first game character at the moment but I'm having a lot of trouble baking the maps out of xNormal. A lot of the edges seem to be extremely ugly and jagged for some reason and I'm not too sure what I should do to go about fixing this. Any help would be hugely appreciated. Heres what I mean: