I quite like number 3! The color scheme really suits Diana's personality, the others, not so much. I also like outfit concept number 3 as well, the long dress is very beautiful, and it also suits her personality since it isn't too frilly or flower-y.
The skinning modifiers are all the buttons and sliders located around the Remesh All button that alter its behavior (such as the resolution and polish sliders). The Remesh All button itself also has 3 tinier buttons inside of it on the top-right corner (x,y,z) to control the axis of symmetry it uses.
Poor Ben Affleck https://www.youtube.com/watch?v=cwXfv25xJUw After Gigli and Daredevil, he had to direct 2 amazing;y gritty crime drama's, and win an Acadamy Award before he got back into everyone's good graces. TBH, I think I'll still watch this.
Which modeling software do you use? Maya, Max? Try flipping your green channel. When Xnormal bakes a normal map the Y axis needs to be flipped (for example if you use 3dsmax). If not, I'm not sure. I've never had problems like that when baking in Xnormal.
you will need more than a greyscale for a flowmap since you want to offset on both x and y axis on the texture. check out this thread http://www.polycount.com/forum/showthread.php?t=91566 lots of discussion on valves flow maps and how to create the map it;s self and the shader in udk.
Quite honestly, Ace-Angel, this is where I am struggling the most. I cant seem to wrap my head around the center x and center y values. I have been entering values all day and have yet to find the sweet spot. It's driving me mad.
Changing the mesh scale also affects the normals, and can cause these problems as the normals can "point out" more than 1, which is physically the limit. So if you have a mesh scaled at X 50%, Y 50%, Z 350% you'll get too bright speculars etc.
I'm playing on the PC. The controls seem fine to me. You can assign keyboard/mouse keys to what you want. The only thing that's console-ish is the Windows LIVE functions of the game (at least for Vista) that actually show the 360's A B X Y buttons in the menu :P
marine: hahah yeah i was just thinking of that, couldn't they have worked things out to make that deadline better? it's in the tagline for the movie, for crying out loud! there's a review up on AICN of the movie and the short of it is that people who liked the comic shouldn't be disappointed, and that despite trailers it…
Using an Editable Poly, if it's along a flat surface, under the "Edit Geometry" rollout you can use the X,Y, or Z functions to align a selection along a certain axis. Some of the new Graphite tools have some really great functions for straightening and aligning edges correctly as well.