Hi guys, been away for a long time and thought I'd start on this drawing thing again now when the summer break is finally here. I decided to leave the last piece I was working on since I felt I needed a good understanding of light and colour which I didn't have (and still don't, but i'm working on it!). @wizo Thanks for…
Phil Fish had the audacity to reply to ridiculous amounts of vitriol and personal attacks in kind. This made everything worse of course, but it's extremely shitty that it's expected of him to just take it and not reply to any of the bullshit people pull. He responded to a personal, non-constructive attack on him and his…
Not sure if I have the same problem but I get random crashes with 3.07 when I start futzing around with meshes in my "auto loaded baker group" (applying materials, fixing normal cage, selecting a mesh, etc). I am able to bake and it happens mostly after I'm done baking. I actually don't recall it happening before then. I…
STARTING A NEW GAME!!! I've started a new game in class and I'm doing the environment art again. Our game is a Turn based RPG and i'll be designing the areas where the battles take place. The art style we have decided to try replicate are low poly models with hand painted textures, similar to games like World of Warcraft…
Played around with it some more. Added a little bit of extra detailing to one of the models, and tried out a new texture with a more defined and rugged look to it. The exhaust is still very much a work in progress. I'm trying to figure out a good compromise between the simple white streaks the older shows often used and…
Thanks for the compliment, always appreciated. Yeah I realised that after I put the images up. I have made some pretty big changes to the front of the Dam that will be put on Polycount as soon as I finish the block out. Including changing the Dam itself to a concave shape. Thanks! The last images were the first time I've…
blender might be an option: rather affordable ;) - leaving plenty of budget to pick up some addons. can be set up pretty much any way you'd want to (knowing a bit of python helps though - as does throwing away the defaults), it has a modifier stack - although by far not as deep as max's - and even comes with…
So first posted update, I haven't had a huge amount of time, but I have already made several improvements: 1. Built Tree base meshes. 2. adjusted lighting to brighten the scene and match the colour profile of the concept better. 3. Adjust the camera angle and the colour of the moss. 4. I have created a simple fog shader…