If anything, you perceive them as better at art because of your own faulty views. There are four times as many Chinese as US-ians. There are twice as many Chinese as US-ians and Europeans. There are almost as many Chinese as there are people in North America, South America and Europe combined. You would never lump N-A, S-A…
Hey guys! A few of you might know me from the AWP Yellow Boy I was working on, well... that idea is scrapped. I think it isn't Sci-Fi-ish enough. So I decided to do a Space Marine Rifle Skin. The interesting part about the skin is that this Space Marine had an encounter with hostile Aliens, getting their blood on his gun…
I dont know if a can ask for this here, but here i am. im making 3D models for a videogame about karts (like Mario kart...) but i dont know how much poligons (tris) must have every ship, the engine we are using is Unity. and the map/sircuit is goin to be a little bit large (at least larger than the mario kart's sircuits).…
I know Vahl had his female marine mesh working in Doom3, he said it's fairly easy to transfer that stuff to Quake4, maybe he'd be able to just re-use his female Doom marine model? Not sure how the animation system in Q4 works though...
After some private Q&A we came to what we think is the problem / solution. The W hotkey for whatever reason was set to the command "buildTranslateMM" for both press and release. There is a more up to date command set that should be used for proper marking menu behavior in 2016 (as seen in the hotkey editor window): W…
Thank you for your feedback! I agree with everything you've said. I definitely felt the movement was there, but it is all on one axis and could have benefited from being exaggerated more. The barnacles I was afraid maybe I would make too many and overbear the staff, something I hope to learn is when to push the design…
Hey there! This is a drone texturing assignment done for Think Tank Online, the mesh was provided by the school. It was one of my first times dealing with Mari software, I also used the help of some smart masks in Substance Painter.
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.