so i have straps all over my character. i want to make those straps with the same texture in the same uv space. How do i go baking this kind of shape? do i just put one high poly on one of the low poly and bake it? im using substance match by name baking
I am getting some new cards printed up for GDC. What title do you all think should go on a business card? Environment Artist or something more broad like 3D artist?
you are correct about lods lower than the one you bake to For this approach you want to bake to the lowest lod where it won't knacker the appearance of the higher ones. if you've got something fairly simple like a doorway or a cliff face then it'll probably be the lowest but for something more ornate there tends to be…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
This is more a curiosity than a need to reproduce In many strategy games 2D/3D there are buildings with different elevations + and - when it is below the ground, the building fits perfectly "cutting" the terrain. how is it done? alpha test? Anno 2070 example
i just used xView and other things in max and my normals are ok, i make sure is my last high poly version and baked with default options (0,01 distance) and still same result. I did a second back with 0,1 and 1 distance and still nothing. Tried to bake with 2 high poly objects (the main mesh and the details) and still the…