If you're going to run with a unique texture here, you can unwrap 1/2 or 1/4th(and mirror/instance) and just relax it, that should get rid of any warping, however you'll end up with sort of a strange shape. Likely will still be worth it tho. You should also try a relax on the planar map, as you can get *better* results…
ok, im finally done wth the main texture map for the train. the wheels will have to wait till later. :( anyhow, im very pleased with the way it turned out. here, i am applying the AO map as diffuse and also the normal maps i baked. Im rly glad its over. lol http://i232.photobucket.com/albums/ee214/wareznoob/front.jpg…
Update! And lets find out if there is a way to imbed video... : ] About 50-60h into this now...finding a lot of useful tools along the way :) - Things to take care of *priority list* *head position *eyes *hands *feet (toes specifically) and add sculpt boots *ass ( sits to high, too short back because of it) *finish m4 (to…
"The stylized motif would be something around Darksiders or Heroes of the Storm. " Just let me say... ugh. This has been the same "Stylization" for over a decade now, there are so many games that go for this exact motif. Maybe the best looking game of last year was Inside, and it had a completely different and unique take…
Updated first post with todays changes :) clothes are done, low poly base mesh is done in maya and Taken it to Zbrush now and am about to finalize it in Zbrush, then onto the high poly. This is the 5th bump/update of pics with no replys after the last 4, not sure if anyone is still looking at thread since the forums…
Don't lose hope Jeremy! My delivery estimate changed about four times since preordering this back when it was announced. Mine was originally planned to ship about November 29th but I got an email on Friday night saying the estimate had been brought forward to the 9th, followed about half an hour later by the dispatch…
Hello, I've been lurking in Polycount forums for some time, admiring beautiful works that people post. On Friday 26th I noticed this challenge and decided to register and go for it. I'd like to learn PBR texturing workflow so I chose to do non-painted look of the dwarven axe. It's actually my first time I tried to…
No jury duty this week! Spent a lot of the week + monday with the family because a relative was in poor health, but I'm arting again. Mobile RPG Layout - Trying to keep colors simple to make selections easy for vectorization, not going to sweat line quality except for the character. Icons - Further refinement of effects/…
Sorry, looks weak it lacks next gen dog rendering tech. PS: I'm joking, this looks fantastic. I'm super keen for The Division and the tech looks awesome, definitely up there with every other engine on the market. I think I know the reason why the name Snowdrop was chosen too, it's so when future versions of the engine come…
Just had the same issue. No matter what material I picked they were all much too dark than normal. Infuriating. What could it be? I had been using Image Plane under the Texture menu. There, I had set the opacity of the model to be quite transparent. Thus, my model was letting some of the background image through. But once…