@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
sold out on origin (first I loled, then I got informed that it's release date was moved to 22nd?..better to write that then sold out one may say..) downloading the client now.. might go and buy a physical copy for a access code..
Found the below instructions, posted 22.08.2014. However the paths look outdated (No SteamUserName folder for long time). Found the folders in new locations, but did not work for me anyway or may be I just could not find the "import SMD" option in Maya. Instructions 1. Close "Maya" completely. "Maya" needs to restart after…
i'll be posting a wireframe view soon, as im almost done with the "lowpoly" model :) So far it's around 22.000 tris, but im shooting for a AAA quality model, something you would see in Dice Battelfront or a racing game :)
Hi guys :-) After the rigging of the froggy dude and all animations for the game, I've done the second character. He's supposed to be bigger and more powerful :-) The low-poly model is 2200 tris and 1024 diff/normal/spec (texture size will be reduce in game ) . And for the last image, I finaly decided to delete the hammer.…
Yes, check Justin's link To sum it up: Contrast ratio doesn't really mean anything(different companies calculate it differently, its moot), it also has nothing to do with color accuracy contrast ratio is mostly a bullshot marketing stat. Its like cameras and megapixels, more doesn't really mean better. LED is just the…