2019 WINTER REGISTRATION IS OPEN AT CGMA 2019 Winter registration is now open and we have expanded our roster of courses and instructors. To see the full list of new courses, visit the NEW COURSES page on the CGMA website. Since we are a company founded by industry professionals, we try to make sure the curriculum we offer…
Hey everyone, Enjoy working on realistic animations and feel at home in Maya 2016 and the HIK system Then this posting is for you! Preferably, you are experienced in UE4 and can oversee the implementation into the engine as well. Please send me your rates, reels and an estimate how long it will take you and I will respond…
High Moon Studios will be at The Game Developers Conference 2007 in San Francisco! High Moon employs more than 140 developers at a state-of-the-art facility based in San Diego County, California. The award-winning studio is currently developing titles for next-generation video game consoles. At High Moon, artists,…
I realise this is an art-centric website but I am posting this here in the hopes that you or someone you know is a good fit for this position. Employment type: Full-time Experience: Mid-Senior level Job function: Design Job description Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay…
Hello all! I am trying to figure out a smart way of making LOD versions of an object composed of multiple and repeated geometry, without affecting the lightmap UV channelin. So, I basically want to make sure that I do not get any overlapping UV's in the lightmap UV channel. I'm using Maya 2016. As an example, I was…
www.tinytalismangames.com TINY TALISMAN GAMES Art is Our Game Founded in 2016, Tiny Talisman Games has been working on games for a while. Over the course of the three years, we've worked with game developers on all ends of the scale ensuring that they get the best art possible for their game. We focus purely on stylized…
If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
hey smcclelland So ive been playing with the LT 2015 trial today and have the following initial observations: - is goz possible in maya LT ... if not are you working on implementing it soon? This question has been asked several times now... it really is quite an important ability for certain workflows. can you work with…
Yes! It's possible but oddly not exposed in the maya scripting docs. I stumbled over this until I discovered the "FBXProperties" mel command. (there is no python equivalent that I could find) If you run that command, you'll see a huge printout in the script editor that shows all the FBX settings. It'll include the areas…
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…