Yah, my point being was that the 512x512 seems very large for a simple prop. The entire fountain could probably be done on a single 512x512 rather than individual 512's for each piece.
Can anyone confirm the improvements on the pressure sensitivity? Jumping from the graphire's 512 pressure levels to the intuos made a whole lotta difference, especially for someone who likes to do light strokes.
It'd be better to add in a chock full of extra details including wrist bands, rivets and all for that resolution. Sometimes a UT2 character with as much detail like that would still work with a 512 resolution.
I keep hearing people say to export all textures at 4k and downscale them in engine. Does this apply to things that I know will be using smaller textures like 256 or 512? Seems so many 4k textures will keep adding to project file size.
Hey guys and gals, I might be going crazy, but I can't for the life of me remember how I got .dds textures to work in Maya (2012). I got a new computer and don't have my old installation any more.. Any ideas?
[ame=" https://www.youtube.com/watch?v=tdwzvdZFxVM"]Eurogamer Expo 2012: Valve Software's Chet Faliszek - YouTube[/ame] An interesting talk from Valve's own Mr. Awesome, Chet Faliszek, on how to get yourself a job in the games industry.
http://www.mudboxcentral.com/ MudboxCentral version "0.2" is now up and running, still needs more buttons and bits and bobs which will be going up soon. Happy to place a free advert to polycount if anyone wants to create one and its okay with the owners of this website? Best Wishes
http://owen-c.deviantart.com/ - More frequently updated http://www.owen-c.com/ - Official website from 2009-2012 I have heard of this site and am curious what your opinions would be. What do you think of my works?
hi all :) anybody know how to bake vertex color data from vertex color channel to vertex alpha channel in 3ds max? pls show me how to do it thk for sharing :) ps. my max version is 2012
I'm using 3DSmax 2012 64x. When ever I press Alt+X to turn my objects invisible, they become all static and semi-transparent instead. I can barely see anything behind them. It's quite a hindrance. Any help?