Good evening all, For a uni assignment we had to build either robots or mechs, or anything similar to those two concepts. Initially I set out to build a transformer called Arcee but I re-designed it a bit to try to make it into something more personal. In League of Legends, one of my favourite characters is Nidalee so I…
My review of your site: - Way too small thumbnails overall, I shouldn't have to click a picture to see any detail. - The game category link image doesn't lead anywhere. - I can't save your picture or open them in new tabs. Just get rid of lightbox, it's fucking junk. - Don't show WIP as it'll look like you don't finish…
Heyo! Updating this thread with some progress of my latest project. I'm making a Norse shield maiden which will have a similar material and texture treatment as the "Guard" character in this thread. I also plan to have this character as "playable" in unreal engine and able to explore the environment I intend to build. Here…
From what I see there in this page, you use 100% photo-sourced textures, and create normal maps from derived diffuse textures using something like crazybump (correct me if I'm wrong). The problem is that it looks a lot like a cgtexture dump and crazybump show to me. Okay it's pretty fast to come up with something using…
Impressive for your first model! Pretty much what ToTheWorld said is where you should start. But to further his comment you can get all of autodesk's products for free on an individual licence. That includes Maya, Mudbox (Zbrush type program for sculpting), 3ds Max, etc. Find one that you want to stick with and just follow…
I agree with Slosh. I have been eyeballing these challenges, wishing I could enter, but the timeline is simply not feasible at all for a free-time project. One month is what I would expect to need for a character working full-time. In fact, depending on complexity, even that might be a stretch, especially if you really…
Amazing thread. I recommend Digital Lighting and Rendering by Jeremy Birn http://www.amazon.in/Digital-Lighting-Rendering-Voices-Matter/dp/0321928989 What I like about books is that they go very deep into the fundamentals of creating art. Nowadays, I learn mostly from online videos because they're free; however, I found…
Hey Jeremy, I was working on Star Trek for Art Bully at the same time as you. I've also hit a dry spell in finding freelance work or interviews for full-time positions. Hopefully it's just the time of year or lack of projects being in their hiring phase. In regards to your portfolio, I think it will look good once you…
My current plan is to release the whole thing after I'm done with it for other artists to check out :) . For the materials I'm pretty much doing just guesswork, whatever works for the scene. The wood is pretty simple, I might wanna do another pass on it to make it more interesting. Right now I just took the orb cracks…
This isn't a great approach. You're likely to just confuse yourself more trying to learn anatomy this way. You can grab an anatomy/gesture book or two and learn that way; or you can just look up reference online and start drawing and studying what humans look like and how to interpret that in 2D first. You should also look…