Update 1-27-2015 In other news (shameless plug), I have recently added most of these textures to my gumroad if anyone is interested! https://gumroad.com/purepolygons There's also the Building Breakdown and some other free goodies on there. Enjoy! - Jacob Original Post Hey guys, so it's been a long time since I posted…
Great to see everyone making progress this week! I didn't get as much done as I wanted to, but I'll have a little more time on my hands next week, I think. I worked a bit on my block-out, adding color to really see how the shapes are coming along, and I did bring it into UE4 - not happy enough with those results to share a…
Right, so I've been working on making a Far Cry style island in 3Ds Max for my portfolio lately. Complete with foliage and wildlife. It is very early stage and at the moment I'm struggling with making some things look somewhat realistic. At a distance my low-poly island looks ok to begin with: But when you get closer, the…
Hi all, I'm having some difficulties baking a normal map in xNormal for my tree that I sculpted in Zbrush. Here's an image of the artifacts and seams that I'm getting: As you can see there are these dark grey artifacts and visible seams where my UV's are cut. I used Zbrush's UV Master by splitting the tree into polygroups.…
Hi! I'm Stephen Daniele Art Director at Kingdom Games and I'm looking for talent. We at Kingdom Games are developing a new project using Unreal and are looking for artists skilled in 3D Sculpting and modeling. If you're talented in Zbrush or MudBox, Maya or Max and are looking for an opportunity to break into games or a…
During my last hollidays, I went crazy and took hundreds of photos of rocks and trees at a beach close to my home, to make a bit of photogrammetry. I was using a bad camera so I didn't get any quality assets but the noises I got from the texture were surprisingly interesting. So I decided to use them to create custom…
Kayae Sha is the name i just decided on for this race. I've been wanting to do an environment for a bit that consists of a large body of water at the top of a mountain, in a crater type of thing. So essentially a big lake, and from the lake grow these huge trees. These creatures live in the trees, but spend the majority of…
Hi Guys, Made this small environment for a school assignment and after getting it graded and received some feedback on the piece, I went on and corrected it to the feedback I got. The final is shown below. Tried playing with foreground/background on this latest screenshot, also made some changes to the scene itself to give…
Hey all! After Day II: I have the rocks laid out about where I want them. I'll just be switching over to modeling environment stuff for now. I'm doing the tree from the concept and then I am going to add a barrel and an overstuffed shitty mailbox. The barrel will go under the gutter that is going down the middle of the…
You should make assets in your 3d application and then export them to Unreal (Things like rocks,buildings, trees ,plants) . There is no way to model assets inside of unreal. You can however sculpt the landscape inside of unreal, it has a tool set that allows you to push and pull the terrain to the shape you want. You can…