Aw, come on. It makes her "tough" and "bad-ass". No self respecting warrior chick would be caught dead without one. Plus, I needed a reason to justify not mirroring the face uv's.
looking good, the 1 thing i think the tyres are missing is the height on the grip. When i thought of a road warrior buggy i thought of a much more durable tyre.. something like this
his forearms look a bit short. and trying to keep realistic proportions doesn't mean he can't be a little stronger. his arms just look very weak to support a warrior lifestyle, let alone to match a body that can function in that armor.
I'm feeling pretty confident in the posing and such, now I'm going to throw some more extravagant suit pieces on it and then get to unwrapping, critiques very welcome.
Hi guys, I'm taking the steps to learn 3D, I've learned blender and gave my shot at my 3rd character model. Lemme know what you guys think thus far and any tips maybe? My goal is for a low polycount model that is rigged to animate. As soon as I'm finished with this modeling step I'm going to move on to texturing.
Working on this sculpt based off a concept by the glorious Su Yeong Kim https://www.artstation.com/artwork/w8GoZ9 Copying the the shapes was easy using the concept art, the challenge i'm facing is the teeth and gums area, and making the front view attractive, though i'm 99% sure the fine render will be only of the side.
Hi polycount ! I don't usually post here but wanted to share my latest project with you guys Amazing concept by Fenghua Zhong I've worked on and off on this project for a long time now. It's the frankensteined result of my own growth and experiments. I am calling it "done" but I'd love to revisit a lot of these things with…