Your system doesn't account for trauma, a few bullets would traumatize a target. Someone can be incapacitated without dying, when e.g. both eyes were shot out (and the brain wasn't damaged, i.e. really tiny caliber) the target is blind and for all means and purposes incapacitated. Same for most body shots. There's a reason…
target weld = pick a normal and target normal , and after that the normal is the same as the target normal im going to make a mash with that when im at home
I decided to make a short story based around some RP being held on Deviantart. This a exercise in both rendering finished images, and practicing character art, which I am quite weak with. I hope you enjoy, here is what I have so far. Starfall -1- [].Wideband EM signature detected[] [].Derived data .Non-entity…
We're looking for a VFX artist to do several effects for a Unity game. We're offering $800 for the work. Here's a look at some of the effects the game has in it already. https://www.youtube.com/watch?v=HbObi0HHnU4 https://www.youtube.com/watch?v=qt3M36oFqLE The next set of effects are going to be for a human female…
Does max have animation constraints? In that case use the parent constrain to two different targets, and keyframe the weight of those targets to vary between following target A and then B.
biggest thing i dislike: targetting system. single target system is archaic and just silly. i want to be able to target an ally and an enemy at the same time, please!
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
Maybe im just an ostentatious kinda guy haha. Im sure these skills work well as default player ability's. Im stuck making real default fast spamable ability's for PoE so when I get a chance to make a character ultimate... I dont know my feedback heres probably irrelevant. Your stuff looks rad either way. This probably…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
You can add thickness to something you want to dynamesh by using morph targets. Store Morph target, move your mesh down, switch morph target, then generate the diff mesh.