Here is a bunch of renders of stuff I made for Wolfenstein: The Old Blood. Have a few more things to render out, but they are such a pain so I dont know if I will, hah (like a pair of giant doors...) Everything built and rendered in Modo. Didnt build the underlying base for the soldiers, thats the standard grunts, only…
I just remade a map from a 22-year-old game (Unreal Tournament by Epic Games). It just a personal project for my portfolio which I hope to find a job as a 3D environment artist. I made everything from scratch completely only using screenshots or textures from the Unreal Tournament Editor as references. Is this okay? I just…
Here is an old street stone floor material created with Substance Designer and rendered with Unity HDRP (High Definition Render Pipeline). On this material you can adjust the damage of the floor, add water and snow.
Hi Everyone it will be my first real thread on polycount, so I say hello to everyone. Now I will present you first part to my scene called Old Warehouse. First part is an destroyed pillar. I did it using 3dsmax, Zbrush and Photoshop. It have 821 tris in this more then half for "wires". Textures are 2048 x 1024 but textures…
I was digging through some old ZBrush files and discovered that all of the ones created before a certain point which appears to be around December 2009 are corrupted when viewed in the current version (4R7) of the software. Models created shortly after this seem to still work as they should. I'm wondering whether anyone…
Hey guys, I was curious if it is possible to search the old Polycount message boards. When ever I try to, I get the Error 403 : Request Forbidden. I feel like I'm missing out on a lot of information I could find. Thanks =)
I apologize if this is old news, but had to post it in case some of you hadn't seen it. http://www.grand-illusions.com/dragon.htm http://www.grand-illusions.com/videos/dragon%20illusion.wmv gonna try to build one tomorrow
Like most people I have done a lot of covert lurking around here for a few years. Thought it was time to get some feedback while I work on the diner model which will be going into UDK. All feedback suggestions are welcome, looking to get a well polished portfolio piece out of this model. Reference: Based off an old diner…
Only recently that I got the hand of all the advanced texturing techniques and all the different maps and stuff. So i made a column as a practice, ○ Blender for making the base mesh, Unwrapping and removing the seams from textures buy using double UVs. ○ Zbrush for sculpting the details and decimating the high poly mesh ○…
Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…