Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Agree on the grass and would include a lot of the edges where buildings/objects meet the pavement or ground. Managing transitions helps a whole lot in selling an environment. Some grime decals or vertex painting in those areas will help tie everything together and add interest. Having some texture transitions around your…
since the computer i had planned to buy yesterday seems to have been out of stock everywhere or just discontinued the week i go to buy it... using the http://www.portatech.com/ site i'm trying to piece together a computer with the least amount of assembly i can get away with since i have zero experiance building computers.…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production with PlayStation. We also have plans to launch a Kickstarter campaign for initial funding. We…
I would suggest NOT using an alpha blended surface for these. The texture is going to be filtered with distance, and the lower MIPS will be very blurry. It's generally better to just use pure opaque geometry. Include enough cross-sections to reduce long thin triangles, which can cause performance issues with some GPUs.…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…