Hello everyone, im still trying to figure out these issues that always haunt me in my models, getting this weird artifacts in my low poly meshes (the final character has a normal map that i get out of marmoset toolbag later) this a fish gill where i get weir change of color, i tried triangulating but it wont really help,…
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…