How are you meant to wrap around the pistol grip patterns without using an ffd modifier? Having a hard time finding any info on that, and the use of skin wrap modifier in max. From the examples it looks pretty easy to do with ffd modifiers because the grip is sectioned off into almost planar surfaces. Although what if I…
Protip for especially hairy men like me: put seran wrap or paper towels over your sink so you don't clog your drain, grab hair clippers at go at it. When all done, all you need to do is wrap up the paper or seran wrap and throw it away. I've clogged way too many drains with my manly whiskers and this saves a lot of…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
Hey thanks everyone in this thread. Taught me how to properly do a tileable sculpt in zbrush. One thing that I found myself not getting in this thread was how to turn on wrap mode. So for the newbies that are looking at this thread and are asking the same thing. Let me save you a google. Turn on wrap mode by going to the…
I've got some large sandstone cliff faces I'm working on right now that are going to have to tile both directions, but to break up the repetition well enough, they need to be 2:1 (2048x1024). I've been partying with Wrap Mode in Zbrush on some other tileables for this level, but it doesn't want to work properly with…
Finally exported the model with some test poses to UE and added hair material... kind of. I'd like to make some "portfolio" renders to wrap up the project for now. There are tons of things I want to fix and/or add, but this thing took much more time than expected, and I think it would make sense to take a step away from it…
The wraps are looking kinda marshmallowy, they are more concave on the concept There should also be more overlapping, they are a piece of leather wrapped around the handle after all. Right now it looks like a series of rings in a row. You don't need to be completely realistic about having it modled out as a strip wrapped…
Internets. I love them. It's called wrap mode. And I quote: "Wrap Mode allows the artist to create tileable geometry. As the artist sculpts off the edge of the left side of a plane, the stroke will continue on to the right side." http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial video in french, but he still shows…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
After feedback I made some more head improvements. I had trouble making sure he didn't look too brutish so made sure I didn't make the head too square. I've been retopping everything and I changed up the sword again and also moved in some of the cloth at the sides of the body. Here's the wireframe. He's around 80k tris.…