Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
How do we not have a dedicated thread for this game yet?! I bought it a couple months ago, but finally started playing it today for the first time. If you haven't played it yet you owe it to yourself as a game developer. Beautiful art, unique gameplay, and probably the best story I've ever seen from a game. It's quite an…
im about to start working from home 2-3 times a week and in the office 2-3 a week. can i use the same Quixel Suite license on my home computer as my office computer?
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas?? Maya 2009 64 bit.
I would like to have 'c' hotkeyed to connect for both vertex and edge mode. The UI editor only allows you to use each key once. Can this be done in MaxScript? I also could not find the command for bridging, and deleting ploys/vertex - which I would also like to bind to the same key, as the 'delete' key normally does.…