I want to go into a junior hardsurface position and I was told to copy this demo reel. I was told variety was more important, so there's suppose to be a hardsurface prop, environment scene, vehicular prop and any organic modeling. And of course, only show the best props. Don't crowd the reel with anything that could bring…
Photo Reference Pack: Hardsurface Download on Artstation Hardsurface props list:Korean railroad props 2 different small pumps Old flash lightPalette truck Old fenwickHeating pipe system Trailer joints 3 different heavy machines to treat crops Mechanical shovel Plow Caterpillar machine to carry grapes boxes (used during the…
@JordanLeigh Really like how you hardsurface part looks. My hardsurface pieces don't bake out as clean. I'm trying to understand when to have hard normal and when to split uv. #_# @Dvolution OMG, that super stylized texture !!! Don't forget some nice contrast alright ? @fleric You're one to talk; you got some really nice…
Thank you all for the positive feedback, I was very worried my design was pure crap :( FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly. and yes I was greatly…
It's a really handy tool for hardsurface modeling,especially those shapes with lots of booleans.And you don't have to think about anoying topology etc.You can make your models more like real life industrial design because of the tools it provided are used to make real life stuff. Of course experienced modelers could make…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
would love to see a visual tutorial of this workflow. I tried creases a while back in maya but I think the maya history stack got messy and it ended up being a pain in the ass. My workflow at the moment when working with wierd hardsurface shapes is to make a proxy model in zbrush of the hardsurface shapes then build…
hey there! sweet stuff so far. enjoying the anatomy a lot here, could be sharper/refined but love the direction on the hardsurface i guess its mostly detailled blockout. but i feel like its a bit too soft-ish for blizzard type of work. it has this rubbery feel to it, edge quality is all over the place, some areas are very…
Hello Alex, I'm a self taught freelance 3D artist from Sri Lanka. I never stop learning. When I was starting out as a beginner, I had the same problems. What is good, what is bad??? Let me give you an idea from my experience. First decide what do you want to do. First decide whether you want to become a hardsurface modeler…
Never got the 'hang' of working with ADSK apps. Had initially trialled max back in 2009 when looking too switch from Blender after 5yrs diligently digging down into all things sub-d hardsurface. I guess for me in the end really came down to workflow efficiency/effectiveness outputting a certain aesthetic which IMO max…