Was there ever a fix for this where the attribute editor stops responding?. You can still use the xgen tools and render, but attributes won't load automatically and the outliner is empty. I was hoping in maya 2026 they would have fixed it and no I am not going to delete my preferences , because that does not solve the…
Hi Everyone!! We are excited to release this new DVD on 3ds Max 2011. Im sure many of you know the instructor (Michael McCarthy) and we would love a review or thoughts from those who have watched the video. Thanks for everyones support! More Info and a Video Sample Here: http://eat3d.com/3dsmax2011 In this DVD, Instructor…
My name is Kevin Obasoyin. I am a 3D Animator who is looking to break into the game industry. In addition to animation, I have been learning rigging to broaden my skill set and increase my opportunities within the industry. I would greatly appreciate any feedback on my demo reel, including areas I can improve, skills I…
Cool theme / style for the project. The bike has interesting shapes in silhouette and nice surface contours. I also think the detail hierarchy reads well / is interesting. As far as the ergonomics are concerned, I would get an actual human figure posed in there (prefab asset, simple blockout or whatever) so you can really…
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
While this is not unlit, it IS hand painted (a colab between Ishali art and myself). If you want to go check out more renders you can find my full post about this here: https://polycount.com/discussion/238748/marvel-rivals-nightcrawler-fan-art/p1?new=1 And my artstation here: https://www.artstation.com/artwork/wrNnl6
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…