Hello Polycount, Thanks for the great feedback we have received so far! We are back again with a huge update. * first and foremost our Steam store page is now live https://store.steampowered.com/app/773840/DRAG/ * Early Access Trailer in case you would like to see the trailer at a decent resolution we also uploaded a 4k…
Thanks vlad, but I am doing the jug ward modifier. Sorry for being unclear. But I get your point. I think I understand how to do different animations for one object from the video below. [ame=" https://www.youtube.com/watch?v=Gb152Qncn2s"]Video Thing[/ame] Things I've been working on is the death animation (30 frames) and…
MTB'er here, I can only speak for what Ive ridden recently, my Felt Edict Nine 60 2013, but it definitely hits on most of your needs. I bought it from a local bike shop (up in snohomish) at the beginning of the year for 1600. I bought it with cross-country style riding in mind, and have since put hundreds of trail miles on…
The mesh groups are your problem. You should be using a maximum of two or three on an 8GB system. If you're working at 2k resolution or higher, you're basically running out of VRAM and RAM and forcing Windows to write memory to the page file. 15 mesh groups will load four sets of textures for each group, as they're…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
You might check if the mesh has it's triangles separated and so try *Mesh -> Merge by Distance* and then *Face -> Tris to Quads* (possibly playing with some options like smaller distance, max shape angles = 60 degrees.. ).
Pow, right in the kisser! Back in the day - waaaaay back in the day - at Polycount we'd have impromptu "3D fights": A random topic or theme and a measly 30-60 minutes to do whatever we could within that theme. Usually the result was nothing but geometry rendered crudely. From there everyone would dump their results in to a…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
Day
four, fourth head! I got some really nice feedback from the super kind artist Sanna Kempe, and we
discussed things a bit. After that talk, I decided to start working way lower
resolution and start adding hair to my sculpts. I was also advised to use a
base mesh! I will also start following the original head prompts,…