Sweet, i made him for work just recently. You've got most of the likeness down. One quick crit: Don't FORGET the scar!!! :) edit: nose could be thicker. And this is just my opinion but that shoulder is huge! Good ref of scar: http://superherouniverse.com/art/data/563/Real_Indiana_Jones.jpg
comin along nicely! i think shes vry cute. As for the skin, the shadow choices seem odd to me. I cant put my finger on it, but its taking the "life" feel of the skin away. Here is a book that might interest you, and be helpful. http://www.fwbookstore.com/product/294/253
Hi all, This is my first challenge i will do my best. ^ ^ [IMG]http://www.polycount.com/forum/<a href=http://imageshack.us/photo/my-images/543/breakdownq.jpg/ target=_blank>[/img]
hello I am a 2D artist with Experience working on games and nfts, I have done both character , environmental concept art, props, illustrations and I have done stickers for discord too. I have some experience with pixel art too Here's my ArtStation https://kytsune.artstation.com/ If interested please email me at…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
I've been playing the old releases, and this just blows them away can't wait for this and SCII. w00t! Finally looking forward to some releases (needs new comp now) "It's better to die for the emperor than live for yourself". Oh yea: http://www.thq-games.com/uk/thqtv/index/1523
923 dailyprogress | 2020 #franarchie fanart fun hobby #equipment gameart lowpoly handpainted polycount #vfx wrapping up this year 2020 was what we can call "a crazy ride". stay safe and healthy!
Username: Xenobond Games Owned: 223 Games Played: 76 Games Never Played: 147 Percentage Played: 34.08 % Total Hours: 474.30 Guhh. .. I really need to quit buying games.
We will provide some of these custom mdl files in 5.3.1. Actually the default metal/roughness mdl will feature sub-surface scattering and anisotropy directly but the schedule was a little too tight to integrate it in the 5.3 release.
Video http://vimeo.com/14920809 [FONT="] 2496 tri - Body[/FONT] [FONT="]548 tri - Shield[/FONT] [FONT="]573 tri - Weapon[/FONT] [FONT="]256 maps -hand painted textures[/FONT]