Hi Polycount community! I’ve just finished modeling this detailed RTX 5080 GPU using Blender. It’s perfect for product visualization, gaming, and realistic rendering. * Formats: Blender You can grab it here on my CGTrader store:…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
Hello, I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for. The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop. This is…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
I've been trying to think of a way to phrase this question without it sounding dumb, but unfortunately it is somewhat dumb. However, I'm curious what the community input is between these two programs as it pertains to modeling accessories. I've seen multiple tutorials now using Zmodeler to make accessories for characters,…